Enjoy this selection of Katelyn’s work from her career in advertising, sound design, audio editing, and audio mixing.

Advertising

Katelyn has produced high-quality Pandora audio advertising for hundreds of clients. Below is a selection of the brands she has worked with:

dawn logo
gain logo
zyrtec logo
hbo logo
starz logo
netflix logo
domino's logo
mcdonalds logo
general mills logo
lowes logo
western union logo
coca cola logo

Contact Katelyn to hear her advertising reel!

Creative Lunch

Creative Lunch is a quarterly extracurricular initiative at Pandora.  It’s a chance for members of our team to get together and collaborate, stretch beyond our day-to-day roles and responsibilities, create awesome stuff, and keep our skillsets sharp!  Below are two recent collaborations; brainstormed, written and voiced by employees on the Pandora Ad Creative Team:

Space Oddity (five-part narrative, inspired by a song):

Katelyn was responsible for all audio production, including VO recording, editing, sound design, and mixing.  She pitched the overall story arc and contributed to the script.
   

Tabernacle (audio trailer):

Katelyn was responsible for all audio production, including VO recording, editing, sound design, and mixing.  She also contributed to the story concept and script.

The Sims

Here is a selection of Katelyn’s favorite sound design work on The Sims 4:

Film

Katelyn has had the great privilege of working with two talented filmmakers on their short-form projects. Here are selections from Time and Again, winner of several awards (including “Best Sound”) at the 23rd Scary Cow film festival in San Francisco, CA; and STAR, created as part of a Pixar Film Co-Op grant.

Schell Games

During her time at Schell Games, Katelyn created sound effects for a variety of theme park attractions and games.

Sonology

Sonology was a student-pitched project at the Carnegie Mellon Entertainment Technology Center. Over the course of a semester, Katelyn’s project team developed two proofs-of-concept demonstrating how audio could be used as the primary element of an interactive experience. Through the use of surround headphones, magnetic trackers and a 3D game engine, they created a music-based prototype and a story prototype. Check out the video for some footage of both experiences.