Résumé

I’m currently an Associate Creative Director at SiriusXM Media, where I apply my unique ability to leverage the power and advantages of audio to top-notch advertising campaigns and creative initiatives. I hold two degrees and, as a proponent of life-long learning, actively develop new skills such as data analysis to inform creative decisions.

I have contributed to a wide variety of creative projects, including advertising, video games, short films, and theme park attractions. I thrive on collaboration and guiding the creative process to create meaningful experiences. In addition to my work on award-winning advertising campaigns, I’m credited on more than 20 games, including three generations of The Sims – most notably as Sound Design Lead for five products in The Sims 3 line.

Work Experience

Pandora Media — Oakland, CA

Associate Creative Director (Audio) — 3.5 years (ongoing)

Lead Audio Producer — 1.5 years

Senior Audio Producer — 2.5 years

Audio Producer — 2 years

  • Lead the development of creative briefs and guide the strategy of consumer-facing audio advertising campaigns.
  • Collaborate closely with Sales, Creative, and other teams to craft and communicate key product and brand stories that resonate with target audiences and drive business growth.
  • Conduct marketing analyses and lead audio marketing studies, demonstrating the impact of different advertising styles on consumer behavior, guiding strategic decisions, and optimizing campaign outcomes.
  • Drove a $9MM increase in on-platform campaign spend for Procter & Gamble through strategic consultation, enhancing their market presence and effectiveness.
  • Generated $1.5MM incremental revenue in 2023 with data-driven thought leadership presentations, showcasing the power of innovative, insight-driven content strategies.

Self — San Francisco, CA

Freelance Sound Designer — 3 years

  • Design custom sound effects content for games, interactive experiences, and film
  • Compose original background music
  • Mix linear audio for stereo, LCR and 5.1 playback

Credits

  • STAR (short film)
  • Time and Again (short film)
  • Fishing with Friends (mobile game)

Electronic Arts — Redwood City, CA

Audio Artist II — 2 years

Audio Artist I — 2.5 years

  • Created sound effects assets from original foley recordings and library source
  • Implemented and mixed sound effects content through the use of proprietary software
  • Participated in interdisciplinary design and implementation review meetings to plan out audio solutions for in-game objects and interactions
  • Laid out, edited and mixed sound effects and voice stems for use in marketing videos
  • Edited thousands of voice files recorded for The Sims games
  • Credited on The Sims 4 (base game and ongoing DLC releases) and nine SKUs in The Sims 3 franchise — five as Sound Design Lead

Credits

  • The Sims 4: Get To Work
  • The Sims 4: Outdoor Retreat
  • The Sims 4
  • The Sims 3 Store
  • The Sims 3: Into the Future
  • The Sims 3: Movie Stuff
  • The Sims 3: Island Paradise
  • The Sims 3: University Life
  • The Sims 3: Supernatural
  • The Sims 3: Showtime
  • The Sims 3: Pets
  • The Sims 3: Generations

Zynga — San Francisco, CA

Audio Designer (contract) — 1 year

  • Produced original custom sound effects assets for a variety of Facebook games
  • Tested and tuned sound in game builds
  • Collaborated with producers, designers and programmers to identify audio needs and rapidly iterate on game prototypes
  • Credited on four games, including Hidden Chronicles and Zynga Bingo

Credits

  • Ruby Blast
  • Bubble Safari
  • Zynga Bingo
  • Hidden Chronicles

Schell Games — Pittsburgh, PA

Sound Designer — 2 years

  • Acted as the sole sound designer at a 60-person development studio
  • Regularly worked on multiple projects simultaneously, supplementing sound effects creation with dialog and field recording, foley recording/editing, audio mixing and music composition when necessary
  • Toy Story Midway Mania! – Content updates for award-winning interactive Disney attraction
  • Sum of all Thrills – Design-your-own thrill ride installed in Disney’s Epcot Center

Credits

  • Toy Story Mania
  • Toy Story Midway Mania
  • Pirates of the Caribbean Online
  • Sum of All Thrills

Electronic Arts — Redwood City, CA

Audio Intern — .5 years

  • Created and edited sound effects and voice clips and assisted with voice recording sessions
  • Participated in audio review sessions and played through game builds to identify audio bugs

Credits

  • The Sims 3
  • MySims Kingdom
  • MySims PC
  • The Sims 2: Apartment Life

Education

Carnegie Mellon University — Pittsburgh, PA

Masters, Entertainment Technology — 2 years

Oberlin College Conservatory of Music — Oberlin, OH

B.Mus, Technology in Music and Related Arts — 4 years

Relevant Coursework

Sonology — Carnegie Mellon University

Sound Designer

  • Designed and built an interactive 3D environment that uses audio as the primary element
  • Created audio assets, worked closely with programmers to produce and customize sound objects in FMOD
  • Demonstrated semester’s work at the Western Pennsylvania School For Blind Children
  • Project paper selected for presentation at the International Conference on Entertainment Computing

Technical Skills

Audio

  • Avid ProTools
  • Logic Pro X
  • Adobe Audition
  • Melodyne
  • iZotope RX
  • Bias Peak
  • Soundminer
  • Netmix
  • Unity3D
  • FMOD Designer

Other

  • SQL (mySQL, postgreSQL)
  • Tableau
  • Atlassian JIRA
  • Google Drive
  • Dropbox
  • Microsoft Excel (pivot tables, macros)
  • Microsoft Word
  • Microsoft Powerpoint
  • monday.com
  • Salesforce
  • Perforce
  • HTML
  • Macintosh and Windows operating systems