In addition to holding two degrees, Katelyn has worked with a wide variety of organizations on projects ranging from advertising to theme park attractions.
Click here to download a copy of Katelyn’s résumé.
Education
Carnegie Mellon University | Pittsburgh, PA
Masters, Entertainment Technology
August 2007 - May 2009
Oberlin College Convservatory of Music | Oberlin, OH
B.Mus, Technology in Music and Related Arts
August 2003 - May 2007
Work Experience
Pandora Media | Oakland, CA
Associate Creative Director (Audio)
August 2021 - present
Lead Audio Producer
February 2020 - August 2021
Senior Audio Producer
October 2017 - February 2020
Audio Producer
August 2015 - October 2017
- Oversee creative development of audio advertising, from concept & copywriting to final production
- Direct remote voice recording sessions, ensuring best performances
- Develop, write and present thought-leadership content to external clients and partners
- Strategically support pre-sale efforts by creating dynamic and compelling mock assets
- Provide creative feedback and coaching to inspire innovative ideas and career growth
- Serve as dedicated creative lead for all in-house Procter & Gamble audio production
Self | San Francisco, CA
Freelance Sound Designer
June 2012 - August 2015
- Design custom sound effects content for games, interactive experiences, and film
- Compose original background music
- Mix linear audio for stereo, LCR and 5.1 playback
Credits
- STAR (short film)
- Time and Again (short film)
- Fishing with Friends (mobile game)
Electronic Arts | Redwood City, CA
Audio Artist II
June 2013 - March 2015
Audio Artist I
December 2010 - June 2013
- Created sound effects assets from original foley recordings and library source
- Implemented and mixed sound effects content through the use of proprietary software
- Participated in interdisciplinary design and implementation review meetings to plan out audio solutions for in-game objects and interactions
- Laid out, edited and mixed sound effects and voice stems for use in marketing videos
- Edited thousands of voice files recorded for The Sims games
- Credited on The Sims 4 (base game and ongoing DLC releases) and nine SKUs in The Sims 3 franchise — five as Sound Design Lead
Credits
- The Sims 4: Get To Work
- The Sims 4: Outdoor Retreat
- The Sims 4
- The Sims 3 Store
- The Sims 3: Into the Future
- The Sims 3: Movie Stuff
- The Sims 3: Island Paradise
- The Sims 3: University Life
- The Sims 3: Supernatural
- The Sims 3: Showtime
- The Sims 3: Pets
- The Sims 3: Generations
Zynga | San Francisco, CA
Audio Designer (contract)
December 2011 - February 2012
- Produced original custom sound effects assets for a variety of Facebook games
- Tested and tuned sound in game builds
- Collaborated with producers, designers and programmers to identify audio needs and rapidly iterate on game prototypes
- Credited on four games, including Hidden Chronicles and Zynga Bingo
Credits
- Ruby Blast
- Bubble Safari
- Zynga Bingo
- Hidden Chronicles
Schell Games | Pittsburgh, PA
Sound Designer
January 2009 - March 2011
- Acted as the sole sound designer at a 60-person development studio
- Regularly worked on multiple projects simultaneously, supplementing sound effects creation with dialog and field recording, foley recording/editing, audio mixing and music composition when necessary
- Toy Story Midway Mania! – Content updates for award-winning interactive Disney attraction
- Sum of all Thrills – Design-your-own thrill ride installed in Disney’s Epcot Center
Credits
- Toy Story Mania
- Toy Story Midway Mania
- Pirates of the Caribbean Online
- Sum of All Thrills
Electronic Arts | Redwood City, CA
Audio Intern
May 2008 - August 2008
- Created and edited sound effects and voice clips and assisted with voice recording sessions
- Participated in audio review sessions and played through game builds to identify audio bugs
Credits
- The Sims 3
- MySims Kingdom
- MySims PC
- The Sims 2: Apartment Life
Relevant Coursework
Sonology | Carnegie Mellon University
Sound Designer
Spring 2008
- Designed and built an interactive 3D environment that uses audio as the primary element
- Created audio assets, worked closely with programmers to produce and customize sound objects in FMOD
- Demonstrated semester’s work at the Western Pennsylvania School For Blind Children
- Project paper selected for presentation at the International Conference on Entertainment Computing 2010
Technical Skills
Audio
- Avid ProTools
- Logic Pro X
- Adobe Audition
- Melodyne
- iZotope RX
- Bias Peak
- Soundminer
- Netmix
- Unity3D
- FMOD Designer
Other
- Atlassian JIRA
- Google Drive
- Dropbox
- Microsoft Office
- Final Cut Pro
- Adobe Premiere Pro
- Perforce
- HTML
- Macintosh and Windows operating systems