In addition to holding two degrees, Katelyn has worked with a wide variety of organizations on projects ranging from advertising to theme park attractions.

Click here to download a copy of Katelyn’s résumé.


Carnegie Mellon University | Pittsburgh, PA

Masters, Entertainment Technology

August 2007 - May 2009

Oberlin College Convservatory of Music | Oberlin, OH

B.Mus, Technology in Music and Related Arts

August 2003 - May 2007

Work Experience

Pandora Media | Oakland, CA

Associate Creative Director (Audio)

August 2021 - present

Lead Audio Producer

February 2020 - August 2021

Senior Audio Producer

October 2017 - February 2020

Audio Producer

August 2015 - October 2017

  • Oversee creative development of audio advertising, from concept & copywriting to final production
  • Direct remote voice recording sessions, ensuring best performances
  • Develop, write and present thought-leadership content to external clients and partners
  • Strategically support pre-sale efforts by creating dynamic and compelling mock assets
  • Provide creative feedback and coaching to inspire innovative ideas and career growth
  • Serve as dedicated creative lead for all in-house Procter & Gamble audio production

Self | San Francisco, CA

Freelance Sound Designer

June 2012 - August 2015

  • Design custom sound effects content for games, interactive experiences, and film
  • Compose original background music
  • Mix linear audio for stereo, LCR and 5.1 playback


  • STAR (short film)
  • Time and Again (short film)
  • Fishing with Friends (mobile game)

Electronic Arts | Redwood City, CA

Audio Artist II

June 2013 - March 2015

Audio Artist I

December 2010 - June 2013

  • Created sound effects assets from original foley recordings and library source
  • Implemented and mixed sound effects content through the use of proprietary software
  • Participated in interdisciplinary design and implementation review meetings to plan out audio solutions for in-game objects and interactions
  • Laid out, edited and mixed sound effects and voice stems for use in marketing videos
  • Edited thousands of voice files recorded for The Sims games
  • Credited on The Sims 4 (base game and ongoing DLC releases) and nine SKUs in The Sims 3 franchise — five as Sound Design Lead


  • The Sims 4: Get To Work
  • The Sims 4: Outdoor Retreat
  • The Sims 4
  • The Sims 3 Store
  • The Sims 3: Into the Future
  • The Sims 3: Movie Stuff
  • The Sims 3: Island Paradise
  • The Sims 3: University Life
  • The Sims 3: Supernatural
  • The Sims 3: Showtime
  • The Sims 3: Pets
  • The Sims 3: Generations

Zynga | San Francisco, CA

Audio Designer (contract)

December 2011 - February 2012

  • Produced original custom sound effects assets for a variety of Facebook games
  • Tested and tuned sound in game builds
  • Collaborated with producers, designers and programmers to identify audio needs and rapidly iterate on game prototypes
  • Credited on four games, including Hidden Chronicles and Zynga Bingo


  • Ruby Blast
  • Bubble Safari
  • Zynga Bingo
  • Hidden Chronicles

Schell Games | Pittsburgh, PA

Sound Designer

January 2009 - March 2011

  • Acted as the sole sound designer at a 60-person development studio
  • Regularly worked on multiple projects simultaneously, supplementing sound effects creation with dialog and field recording, foley recording/editing, audio mixing and music composition when necessary
  • Toy Story Midway Mania! – Content updates for award-winning interactive Disney attraction
  • Sum of all Thrills – Design-your-own thrill ride installed in Disney’s Epcot Center


  • Toy Story Mania
  • Toy Story Midway Mania
  • Pirates of the Caribbean Online
  • Sum of All Thrills

Electronic Arts | Redwood City, CA

Audio Intern

May 2008 - August 2008

  • Created and edited sound effects and voice clips and assisted with voice recording sessions
  • Participated in audio review sessions and played through game builds to identify audio bugs


  • The Sims 3
  • MySims Kingdom
  • MySims PC
  • The Sims 2: Apartment Life

Relevant Coursework

Sonology | Carnegie Mellon University

Sound Designer

Spring 2008

  • Designed and built an interactive 3D environment that uses audio as the primary element
  • Created audio assets, worked closely with programmers to produce and customize sound objects in FMOD
  • Demonstrated semester’s work at the Western Pennsylvania School For Blind Children
  • Project paper selected for presentation at the International Conference on Entertainment Computing 2010

Technical Skills


  • Avid ProTools
  • Logic Pro X
  • Adobe Audition
  • Melodyne
  • iZotope RX
  • Bias Peak
  • Soundminer
  • Netmix
  • Unity3D
  • FMOD Designer


  • Atlassian JIRA
  • Google Drive
  • Dropbox
  • Microsoft Office
  • Final Cut Pro
  • Adobe Premiere Pro
  • Perforce
  • HTML
  • Macintosh and Windows operating systems