Résumé
I’m currently an Associate Creative Director at SiriusXM Media, where I apply my unique ability to leverage the power and advantages of audio to top-notch advertising campaigns and creative initiatives. I hold two degrees and, as a proponent of life-long learning, actively develop new skills such as data analysis to inform creative decisions.
I have contributed to a wide variety of creative projects, including advertising, video games, short films, and theme park attractions. I thrive on collaboration and guiding the creative process to create meaningful experiences. In addition to my work on award-winning advertising campaigns, I’m credited on more than 20 games, including three generations of The Sims – most notably as Sound Design Lead for five products in The Sims 3 line.
Work Experience
Pandora Media — Oakland, CA
Associate Creative Director (Audio) — 3.5 years (ongoing)
Lead Audio Producer — 1.5 years
Senior Audio Producer — 2.5 years
Audio Producer — 2 years
- Lead the development of creative briefs and guide the strategy of consumer-facing audio advertising campaigns.
- Collaborate closely with Sales, Creative, and other teams to craft and communicate key product and brand stories that resonate with target audiences and drive business growth.
- Conduct marketing analyses and lead audio marketing studies, demonstrating the impact of different advertising styles on consumer behavior, guiding strategic decisions, and optimizing campaign outcomes.
- Drove a $9MM increase in on-platform campaign spend for Procter & Gamble through strategic consultation, enhancing their market presence and effectiveness.
- Generated $1.5MM incremental revenue in 2023 with data-driven thought leadership presentations, showcasing the power of innovative, insight-driven content strategies.
Self — San Francisco, CA
Freelance Sound Designer — 3 years
- Design custom sound effects content for games, interactive experiences, and film
- Compose original background music
- Mix linear audio for stereo, LCR and 5.1 playback
Credits
- STAR (short film)
- Time and Again (short film)
- Fishing with Friends (mobile game)
Electronic Arts — Redwood City, CA
Audio Artist II — 2 years
Audio Artist I — 2.5 years
- Created sound effects assets from original foley recordings and library source
- Implemented and mixed sound effects content through the use of proprietary software
- Participated in interdisciplinary design and implementation review meetings to plan out audio solutions for in-game objects and interactions
- Laid out, edited and mixed sound effects and voice stems for use in marketing videos
- Edited thousands of voice files recorded for The Sims games
- Credited on The Sims 4 (base game and ongoing DLC releases) and nine SKUs in The Sims 3 franchise — five as Sound Design Lead
Credits
- The Sims 4: Get To Work
- The Sims 4: Outdoor Retreat
- The Sims 4
- The Sims 3 Store
- The Sims 3: Into the Future
- The Sims 3: Movie Stuff
- The Sims 3: Island Paradise
- The Sims 3: University Life
- The Sims 3: Supernatural
- The Sims 3: Showtime
- The Sims 3: Pets
- The Sims 3: Generations
Zynga — San Francisco, CA
Audio Designer (contract) — 1 year
- Produced original custom sound effects assets for a variety of Facebook games
- Tested and tuned sound in game builds
- Collaborated with producers, designers and programmers to identify audio needs and rapidly iterate on game prototypes
- Credited on four games, including Hidden Chronicles and Zynga Bingo
Credits
- Ruby Blast
- Bubble Safari
- Zynga Bingo
- Hidden Chronicles
Schell Games — Pittsburgh, PA
Sound Designer — 2 years
- Acted as the sole sound designer at a 60-person development studio
- Regularly worked on multiple projects simultaneously, supplementing sound effects creation with dialog and field recording, foley recording/editing, audio mixing and music composition when necessary
- Toy Story Midway Mania! – Content updates for award-winning interactive Disney attraction
- Sum of all Thrills – Design-your-own thrill ride installed in Disney’s Epcot Center
Credits
- Toy Story Mania
- Toy Story Midway Mania
- Pirates of the Caribbean Online
- Sum of All Thrills
Electronic Arts — Redwood City, CA
Audio Intern — .5 years
- Created and edited sound effects and voice clips and assisted with voice recording sessions
- Participated in audio review sessions and played through game builds to identify audio bugs
Credits
- The Sims 3
- MySims Kingdom
- MySims PC
- The Sims 2: Apartment Life
Education
Carnegie Mellon University — Pittsburgh, PA
Masters, Entertainment Technology — 2 years
Oberlin College Conservatory of Music — Oberlin, OH
B.Mus, Technology in Music and Related Arts — 4 years
Relevant Coursework
Sonology — Carnegie Mellon University
Sound Designer
- Designed and built an interactive 3D environment that uses audio as the primary element
- Created audio assets, worked closely with programmers to produce and customize sound objects in FMOD
- Demonstrated semester’s work at the Western Pennsylvania School For Blind Children
- Project paper selected for presentation at the International Conference on Entertainment Computing
Technical Skills
Audio
- Avid ProTools
- Logic Pro X
- Adobe Audition
- Melodyne
- iZotope RX
- Bias Peak
- Soundminer
- Netmix
- Unity3D
- FMOD Designer
Other
- SQL (mySQL, postgreSQL)
- Tableau
- Atlassian JIRA
- Google Drive
- Dropbox
- Microsoft Excel (pivot tables, macros)
- Microsoft Word
- Microsoft Powerpoint
- monday.com
- Salesforce
- Perforce
- HTML
- Macintosh and Windows operating systems